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Produktnummer:
DODICPAHEN-V04
Produktinformationen "Dynamic Infantry Combat - Quick Play rules v0.4 beta - PAH Edition PDF - English"
Download the digital Dynamic Infantry Combat Quick Play Rules Print-at-Home Edition for free! ENGLISH VERSION
This is a digital PDF and will be sent to your email upon check out. This may take some time!
The core rules and backbone of our own rule rule set is already in a full playable state!
The full rule book is currently still in development. Right now we are still play testing the majority of the more advance rules and mechanics.
This is the PAH (Print at Home) edition which is fully black and white for saving ink/toner.
What is Dynamic Infantry Combat?
Dynamic Infantry Combat is a narrative driven skirmish miniatures game for any type of small scale warfare from the age of modern cartridge firearms up to five minutes into the future. The core system is designed simplistic in mind without losing any realism that you might want to depict with your force and scenarios. It emphasizes the infantry role in modern conflicts, focusing on small scale engagements, hybrid conflicts and low-intensity operations.
Core Concepts
Each player commands a force of 6 or more models in a game of Dynamic Infantry Combat ranging from 5 different Force Qualities (FQ). Players activate 1- 4 models per available order. Models have always 2 Action Points (AP) available per turn. Those Actions can vary from basic movement to attacks such as shooting or throwing a grenade. Additionally, models can gain or loose Combat Readiness (CR) in form of Combat Alertness (CA) and Combat Stress (CS) during play. Combat Alertness can be used for additional CR-Actions like overwatch, aim or extra movement.
There is no need to be aware of squad coherency - each model can move freely.
There are no range or distance limitations for enganging enemy models.
There are no complex chained up modifiers to calculate and remember.
There are no range or distance limitations for enganging enemy models.
There are no complex chained up modifiers to calculate and remember.
What do I need to play?
- 6+ individual based miniatures per side (WYSIWYG)
- 2’x2’ , 3’x3‘ or 4’x4’ gaming area
- Generous model terrain and scatter to fill out the table to break line of sight.
- Some sort of a initiative token for players like a military patch, coin, big token, or similar.
- Six D6 per player - 2 order dice, 3 combat dice and 1 dice for special mechanics
- 1x green and 1x red 10mm or other small size D6 per model for Combat Readiness (CR)
- Ruler or tape measure with inches and the official XS-Template (download link soon!)
- A few 25mm tokens or bases for grenades and explosive ammunition to mark target spots on the table.
- 2 generic tokens to place next to models - 1 for activation / 1 for emplacement
- 2’x2’ , 3’x3‘ or 4’x4’ gaming area
- Generous model terrain and scatter to fill out the table to break line of sight.
- Some sort of a initiative token for players like a military patch, coin, big token, or similar.
- Six D6 per player - 2 order dice, 3 combat dice and 1 dice for special mechanics
- 1x green and 1x red 10mm or other small size D6 per model for Combat Readiness (CR)
- Ruler or tape measure with inches and the official XS-Template (download link soon!)
- A few 25mm tokens or bases for grenades and explosive ammunition to mark target spots on the table.
- 2 generic tokens to place next to models - 1 for activation / 1 for emplacement
Please be reminded that this is version 0.4 beta released March 2026.
Commercial distribution of the rules or playing material is prohibited, without author authorization.
For feedback please join the "Ultramodern Wargaming Group" on Discord, if you haven't yet!
https://discord.gg/XVVB9yurYG
Commercial distribution of the rules or playing material is prohibited, without author authorization.
For feedback please join the "Ultramodern Wargaming Group" on Discord, if you haven't yet!
https://discord.gg/XVVB9yurYG
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