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Download the digital Dynamic Infantry Combat Quick Play Rules Print-at-Home Edition for free! ENGLISH VERSION
The core rules and backbone of our own rule rule set is already in a full playable state!
The full rule book is currently still in development. Right now we are still play testing the majority of the more advance rules and mechanics.
This is the PAH (Print at Home) edition which is fully black and white for saving ink/toner.
What is Dynamic Infantry Combat?
Core Concepts
There are no range or distance limitations for enganging enemy models.
There are no complex chained up modifiers to calculate and remember.
What do I need to play?
- 2’x2’ , 3’x3‘ or 4’x4’ gaming area
- Generous model terrain and scatter to fill out the table to break line of sight.
- Some sort of a initiative token for players like a military patch, coin, big token, or similar.
- Six D6 per player - 2 order dice, 3 combat dice and 1 dice for special mechanics
- 1x green and 1x red 10mm or other small size D6 per model for Combat Readiness (CR)
- Ruler or tape measure with inches and the official XS-Template (download link soon!)
- A few 25mm tokens or bases for grenades and explosive ammunition to mark target spots on the table.
- 2 generic tokens to place next to models - 1 for activation / 1 for emplacement
Commercial distribution of the rules or playing material is prohibited, without author authorization.
For feedback please join the "Ultramodern Wargaming Group" on Discord, if you haven't yet!
https://discord.gg/XVVB9yurYG
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